Print Length: 270 pages
Publication Date: October 15, 2019
About the Book:
New York Times Bestselling Author, HP Mallory, brings you the NuLife Virtual Reality Romance Series which will appeal to fans of West World!
Alaskan detective, Claire Darrow, found herself thrown into a case that defied explanation…
When widow, Florence Tautenbaum, approached Claire with suspicions regarding her husband’s death, Claire never imagined where this case would take her—into the virtual reality gaming world sponsored by the NuLife Corporation.
Now that Claire’s companion from her first trip into the VR world of Valhalla has been found dead, Claire is doubly intent on figuring out whodunit. Not to mention her sexy boss and captain isn’t exactly the patient type.
But the clues remain ever hidden and those Claire does come across are puzzling, to say the least. Searching for answers to numerous questions, Claire finds herself drawn into the gaming world yet again.
This time, Claire enters the virtual world of Gangland where she’ll be served up a reality of flappers, model Ts, lavish parties and crime bosses.
And there just might be a familiar face that sets Claire’s heart aflutter even as she tries to force her feelings into submission, reminding herself that nothing in the virtual world is real…
Or is it?
Gangland, book 2 in HP Mallory’s LitRPG series NuLife, begins where book 1, Valhalla ends. Claire Darrow is still looking into the deaths of some of NuLife’s elite clientele. She’s been in the virtual reality (VR) game once and learned very little, except someone has a sense of humor making the main character and potential love interest resemble her boss, Grant.
Unfortunately, Gangland begins with the death of Claire’s companion, Marion from her first trip to the VR world. She is certain that there is something going on either at NuLife or their parent company. Claire is getting nowhere fast with this case, but she soon learns she’s earned enough points for another trip inside the VR game. She takes NuLife, and Seth Channing, up on the offer if for no other reason than to see if she can find out more about the case. This time, it’s requested by a stranger that she enter the VR world of Gangland, a 1920’s Chicagoland.
Things really heat up in Gangland as Claire accepts quests, does some discreet detective work, and meets new people. Although this is a sole trip, Claire finds herself pairing up with Bea, another player in the game. When things go awry in Gangland and NPCs (non-playable characters) do decidedly human and non-programmed things, Claire is confused as ever. When she finally leaves Gangland and resurfaces in the land of the living, she also discovers that someone may be trying to set her up.
Gangland drew me in and kept me engaged from the very beginning. I enjoyed Claire and Grant’s characters. I love their slow-burning relationship. Yes, they work side-by-side and Grant is Claire’s boss, but they are great together. The new VR world Claire enters is one wrought with danger around every turn – some in the form of other players and others as NPCs. It was funny to watch her get frustrated with the quest to do a quest to do a quest scenario. She couldn’t complete her first quest without taking on and completing another quest and so forth. As a gamer girl myself, it is frustrating.
I really liked Gangland and look forward to book 3.